20150712

Benchmarks HDD

Some house-tests

200GB SEAGATE
read 50.4 MB/s
write MB/s

120GB MAXTOR
read 46.5 MB/s
write MB/s

120GB SEAGATE
read 41.0 MB/s
write MB/s

1TB Western Digital
read 59.4 MB/s
write MB/s

20150711

YouTube disappear Progress-bar on player?

Is it only my player or YouTube is removing the progress bar from the player ?... I can not advance or go back in videos anymore... 




Or depends on the tiype of player ?

Anyone knows anything about it ?... 

Beyond Hashtags

https://youtu.be/fmbjLCIOAMM

20150703

Do you know who owns the moon?

https://youtu.be/Ks8WH3xUo_E

Distorted Reality

Learning to understand with what eyes I see. What is behind them. What is defining my reality or distorting it.

What are the invisible eyes that I hold in my head. What are the saboteurs.




20150619

cainKuri on BandCamp !!! Finally

cainKuri on BandCamp !!! Finally

https://cainkuri.bandcamp.com/releases


20150618

Lista de todos los Trailers del E3

Para todos aquellos fans del E3, aquí pongo una lista en orden alfabético de todos los trailers liberados,

Habrá que irlos revisando uno por uno y poco a poco... :) pero pues hay que verlos... yeah...


Hay Más ??? Si sabes de alguno, dejamelo en los comentarios ! :D


Acamiibo Animal Crossing


Anno 2205


Assassin’s Creed: Syndicate


Call of Duty: Black Ops 3

Cuphead

Dark Souls 3

Destiny: The Taken King

Deus Ex: Mankind Divided

Dishonored 2

Disney Infinity 3.0 Star Wars

DOOM

Dreams

Fallout 4

Fifa 2016

Final Fantasy VII

Firewatch

For Honor

Forza 6

Gears of War 4

Gears of War Remastered

Halo 5: Guardians

Hitman

Horizon: Zero Dawn

Just Cause 3

Kingdom Hearts 3

Kingdom Hearts Unchained

Lara Croft Go

Zelda Tri-Force Sword

LEGO Dimentions

Mad Max

MASS EFFECT™: ANDROMEDA

Metal Gear Solid V

Metroid Federation Force

Mirrors Edge Catalyst

Need For Speed: Definitely Underground III

Nier

No Man's Sky

Rainbow 6 Seige

Rigs

Rise of the Tomb Raider

Sea of Thieves

Shenmue 3

SOMA

South Park: The Fractured But Whole

Starfox

Star Ocean: Integrity and Faithlessness

Star Wars: Battlefront

Star Wars: The Old Republic - Knights of the Fallen Empire

Street Fighter V

Superhot

Tacoma

The Division

The Last Guardian

Tom Clancy’s Ghost Recon Wildlands

Trackmania Turbo

Trials Fusion: Awesome Level Max

Uncharted 4

Unravel


20150611

HERO4 Camera Battery-life

HERO4 Camera Battery-life

Si, si estas considerando comprarte la camara GoPro Hero4 deberías de considerar la vida de la batería. Yo tenía la 2, y al adquirir la 4 me sorprendío su duración, así que fuí a investigar en la página oficial de gopro y esto fue lo que encontré.

Así que ya lo sabemos.

Aquí voy a poner una de las primeras fotos que tomé.


Y el verdadero primer video que hice aquí

20150527

Volverse viejo

Con que de eso se trata al volverse viejo, de comensar a sacar los recuerdos, las memorias, de sacarlas a manera de sensaciones que parecen no regresar de la misma manera.

Y hablando de memorias, "Me cuesta tanto olvidarte" de Mecano queda aquí perfecto. Entremezclado debidamente.



Y así... la colección será muy larga... Pero comienzo a entender el sentimiento.






20150519

Sony NX5U Picture Profile Guide

Sony NX5U Picture Profile Guide



This information comes from : http://www.xdcam-user.com/picture-profile-guide/

Here’s a quick reference guide to what the various settings in a Picture Profile do. Not all of the settings are available on every camera.
Detail Level: Changes apparent image sharpness by artificially boosting contrast around edges and coarse image details by adding a black or white edge. Does NOT actually increase resolution, only apparent sharpness. See here for more in depth information. Contrast based so be careful when shooting flat and boosting contrast in post.
Detail Frequency: Alters thickness of the applied Detail sharpening edges. Positive value is thiner than negative value. High positive values can lead to flickery edges.
Detail Black/White Limit: Sets upper and lower limits for how bright or how dark the detail correction edges can be.
H/V Ratio: Alters the balance of detail applied in the horizontal and vertical axis. Almost never needs adjusting.
V DTL Creation: Chooses the source signal for generation of the detail correction information. Normally set to Y (luma) but can be taken from G only which in some cases can lead to reduced noise visibility, but images with little green will be soft.
Knee Aperture Level (Detail): Not to be confused with Gamma Knee Aperture. Detail Knee Aperture controls addition of detail correction in knee highlights. You don’t want extra sharpening in the compressed knee highlights.
Crispening: Sets the threshold level for the application of Detail enhancement. Low value makes image look sharper, but may increase noise visibility, high value decreases appearance of noise at the expense of a softer image. See here for more in depth information on crispening.
Aperture: Adds high frequency boost to fine details making them look sharper. Most noticeable on textures and subtle details. High values will make noise more apparent, no effect on contrast. See here for more info on aperture.
Matrix: Allows selection of differing colour matrices that will give different colour ranges and saturation levels. Note that different gamma settings will also alter colourimetry. See my Video on the EX matrix here and read this for differences between white balance and the matrix.
Saturation or Matrix Level: Controls colour level of the image. As there is a limit to how much colour can be recorded, too high a saturation level can result in strong colours reaching that limit and getting clipped. This is then very difficult to fix in post. Be careful using high saturation levels, often better to do this in post production.
Hue: Similar to Phase. Changes the overall colour phase of the camera. Too much adjustment may result in  very strange colour response, use with care.
Color Correction: Allows selection of a single narrow colour range that can have it’s hue shifted. Allows you to pick a colour in your scene and change that colour to another.
R-G, R-B, G-R, G-B, B-R, B-G: Individual level and phase adjustments for the 6 primary colour vectors. In each case the level of the first character is adjusted while the phase of the second is adjusted. So increasing R-G increases the Red level and shifts the Green phase. This interaction makes adjusting these very tricky.
Multi Matrix: Similar to Color Correction (above) but allows for multiple adjustments to specific colour channels, for example R (Red) only. Can sometimes give unpredictable results to objects that are near to or between colour channels.
Preset White: Sets the colour temperature for the preset white balance setting. Normally 3200 for tungsten (indoors), 5600 for daylight (outdoors). 4400 for Fluorescent lighting.
Offset White: Allows an offset to be applied to the A, B or ATW white balance adjustment. Can be used to warm or cool the image. Positive value warms (redder), negative cools (bluer).
Gamma: Alters the gain of the camera at different brightness levels to match the gamma of the viewing device. The standard gamma for HD TV is REC-709. Std 3 on an EX is REC-709. Non standard gammas result in less accurate image reproduction with less accurate contrast, but sometimes this give a visually more pleasing image or allow a greater dynamic range to be captured. As gamma is a form of gain image may be brighter/darker and noisier or less noisy with different gamma curves. See here for more information on gamma and gamma curves.
Knee: Compresses image highlights to improve dynamic range beyond the 5 to 6 stops of a conventional gamma.
Knee Point: Sets the luma (brightness) level at which Knee compression starts.
Knee Slope: Sets the amount of knee compression. Note that too much compression may prevent exposure ever reaching 100%
Knee Saturation (Knee Aperture): Sets the saturation or colour level in the knee area. As the knee luma level is compressed the saturation level must also be reduced to match otherwise you get over saturated colours in the scene highlights.
CineGamma or HyperGamma: Special non standard gamma curves developed to give improved dynamic range and improved high light handling. May look a little flat compared to standard gammas.
Black Gamma: Adjusts the gain of the lower (darker) parts of the gamma curve. Makes the picture look more/less contrasty. Negative value make the darker parts of the image darker, but note that too much negative black gamma can lead to crushed or clipped blacks. For more info on scene file black gamma click here.
Black Level: Sets the pedestal or zero level for black. Large negative values will cause dark areas of the scene to be clipped. Positive values will result in a grey looking image as black level becomes artificially high. Does not increase dynamic range, despite making image look flat. Rarely needs adjustment beyond +/- 5.
Low Key Sat: Changes the saturation in low key or darker parts of the image. Useful for reducing colour in dark scenes. Can help keep noise levels under control as chroma (colour) noise can be objectionable in dark scenes.
Skin Detail Correction: Allows user to select a specific narrow colour range and then reduce the amount of detail correction or sharpening applied to anything that colour. Idea is to allow selective softening of faces.
 
The NX5U has two Cinematone settings available on the NX5U, i.e., Cinematone 1 and Cinematone 2. If I'm reading the Owners Manual correctly, Cinematone 1 emulates pictures recorded on 'Cinema' color-negative film and the Cinematone 2 emulates pictures recorded on 'Cinema' color print film. Prior to the Workshop, I'd been using the ITU-709 Gamma setting, which has been an excellent Gamma profile. 
So I guess I will need to run my own personal test with photos and shoots to compare. I didn't look that much, but usually when you google-it, you found pretty fast exemples. Maybe I will do a set of YouTube videos for show this tests.
So far... sayonara !

20150507

Grooveshark falls

The service of Grooveshark falls as they explain in their own words...


What do you think about it ?... is it right ?... is not ?

20150430

20150425 LA MAGIE DE ZOE

Un video para mostrarle a Mami Carole, la mágia de como recoge su cuarto Zoe !





20150429

Todos tenemos una historia en el pasado y en el futuro


La historia que cuentas sobre tu mismo sobre el pasado, es improbable.

El pasado no iguala al futuro.

En la manera en que nos contamos nuestra historia, es posible inventarnos un pasado, de igual manera es posible inventarnos un futuro.

¿Cuál es tu historia?
¿Cuál es la historia que te cuentas a ti mismo?
¿Cuál es la historia que te quieres contar?

20150408

Don't get discourage


"A man can get discouraged many times, but he is not a failure until he begins to blame somebody else and stops trying."-- John Burroughs, Writer


This image is available from the United States Library of Congress's Prints and Photographs division under the digital ID cph.3b33318

What Makes A Video Viral ?

Let's Google this question and let't see what is the answer we get in some links that will appear.



http://www.forbes.com/fdc/welcome_mjx.shtml

Creating a viral video, however, is far from easy.
Be Short and Sweet
Be Upbeat
Be Timely
Be Involved
Be Informative
Be Inspiring

http://www.fastcompany.com/3032401/a-scientific-approach-to-creating-insanely-viral-videos
In an interview with MTV, Psy, the artist behind the most viral video on YouTube,"Gangnam Style", admitted he never expected so many views.

SOCIAL CURRENCY


In another post he says... post says:

I get asked this question all the time: "How do we make our video/post/content go viral?"
The honest answer is that you can't.
If you hit one or more of those emotions, that's when the spread starts. The key to long-lasting viral is to reach the Third Circle.In the middle is you or your brand. When you push out content, it always hits a good percentage of your First Circle. That's your brand fans on Facebook, your followers on Twitter, the creepy people still on MySpace. It can also be personal friends and family. A percentage of those in the First Circle will always share your stuff for a multitude of reasons. They know you, so there is more reason to find an inside joke funny, they think you're attractive (that's a hot logo you got there!) so they always "Like" whatever you share. That means your content can always easily reach the Second Circle. It's getting the content to spread past that circle that is the difference between viral and spiral.
That Second Circle have little to no brand attachment or relationship to you. They will spread the content based on its own content merits. Once they start sharing it with no brand umbilical cord attached, you know you've got a good one on your hands.

http://www.convinceandconvert.com/content-marketing/4-rules-for-a-video-to-go-viral/

4 Rules for a Video to Go Viral


1. It MUST Evoke Emotion

"...the video must be awesome (and by that, I do mean truly awesome), sad, controversial, or educational in some cases."

2. It Should Portray Your Brand’s Image, Without Being Overly Promotional

3. You Must Have A Marketing Plan

"...The reason for an initial marketing plan is simple: there has to be someone to share the video in the first place. "

4. Other Branding/Marketing Efforts Must Be In Place



http://www.wikihow.com/Make-a-Viral-Video

Method 1 of 4: Easy Ideas
1
Film a prank or practical joke.

2
Record a monologue.

3
Make a lip-sync video.

4
Capture an adorable family moment.

5
Participate in a popular video meme.

Method 2 of 4: Intermediate Ideas
1
Show off an amazing talent.

2
Make a "Let's Play.

3
Show the world an especially funny or cute animal.

4
Teach your audience how to do something amazing.

5
Dig up something tacky from the past.


And many others that I dont found less interesting... so I close the tab.


20150403

Videoclips on YouTube... or music videos FACTS

...music videos represent only 20% of uploads but drive over 70% of total viewership...

- from the Creator Academy